Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
From time to time, an orc will arise who has a natural charisma and command over his ilk. If he is also strong and cunning enough to survive early leadership struggles, he will inevitably find himself leading a great horde of warriors, and he will also inevitably cause a great deal of trouble for the civilised races of the world. The surest way to disperse such a host is to slay this rare orc who can hold it together.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Orcish Ruler |
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Advances to: | |
Cost: | 50 |
HP: | 75 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Orcish Sovereign |
Abilities: | leadership |
greatsword blade | 10 - 4 melee | ||
crossbow pierce | 9 - 3 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 20% |
Hills | 1 | 50% |
Impassable | - | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 30% |
Unwalkable | - | 0% |
Village | 1 | 60% |